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Extending Wildtile

If you're considering Wildtile but need features specific to your game, please get in touch! We'll be happy to make Wildtile suit you.

Already bought Wildtile? We'll discount your contract by any Wildtile licenses you've already purchased.

Bug fixes are free for everyone - just report them and we'll get right on it!

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Continuous Integration for Small Teams

If you're using Unity and Git, we can help you set up automatic building and deployment. This can be extended to automate other tasks like light baking or deployment to Itch or Steam.

Why use Continuous Delivery?
Why should you get a computer to build your game for you? Even in solo teams there are advantages.
  • No manual checklists. Avoid human error by getting a computer to follow the instructions for you. That's what they're good at!
  • Reduce onboarding. Hiring someone? Working with a new outsource team? With one less thing to learn they can focus on their tasks more quickly.
  • Smooth deployments. If you're always deploying, you can be sure it works even at critical times like launch.
  • Pleasure. Building and deploying requires boring rote work. You should be celebrating the feature you've just finished or the bug you've just squashed. CI/CD means when it's in, it's up!
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Starting at £100

Most small teams won't need more than the free tier on GitHub - you'll pay once for the set up and that's it.

The CI can be customised to your requirements - Do you want the version number or commit tag saved to your build? Do you need to use local computers for code signing? Do you want to automatically upload to Steam or Itch? We'll adapt CI to your exact use case.

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Need a hand getting over the finish line?

Not spotted what you're looking for? Get in touch anyway! We're eager to help you make the best game in any way we can.

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Anthony Diggle
Software Engineer

Anthony Diggle is an experienced engineer, with 10 years across Frontier Developments, Sony Guerrilla, Microsoft Research, and Microsoft Rare.

From procedural missions to level editing tools in Elite: Dangerous, from networking game modes in RIGS: MCL to applying machine learning to environment art at Rare, Anthony can turn his hand to anything game related.

Anthony will work closely with your team to get your game where you need it.

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